forked from mirror/OpenTTD
Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
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@@ -53,7 +53,6 @@ static int _rename_what = -1;
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void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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#ifdef ENABLE_NETWORK
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if (result.Failed() || !_settings_game.economy.give_money) return;
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/* Inform the company of the action of one of its clients (controllers). */
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@@ -66,25 +65,22 @@ void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
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} else {
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NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
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}
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#endif /* ENABLE_NETWORK */
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}
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void HandleOnEditText(const char *str)
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{
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switch (_rename_what) {
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#ifdef ENABLE_NETWORK
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case 3: { // Give money, you can only give money in excess of loan
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const Company *c = Company::GetIfValid(_local_company);
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if (c == NULL) break;
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Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
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case 3: { // Give money, you can only give money in excess of loan
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const Company *c = Company::GetIfValid(_local_company);
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if (c == NULL) break;
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Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
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uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
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uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
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/* Give 'id' the money, and subtract it from ourself */
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DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
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break;
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}
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#endif /* ENABLE_NETWORK */
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/* Give 'id' the money, and subtract it from ourself */
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DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
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break;
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}
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default: NOT_REACHED();
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}
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@@ -124,14 +120,12 @@ void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1,
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if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
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}
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#ifdef ENABLE_NETWORK
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void ShowNetworkGiveMoneyWindow(CompanyID company)
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{
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_rename_id = company;
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_rename_what = 3;
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ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
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}
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#endif /* ENABLE_NETWORK */
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/**
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@@ -397,7 +391,6 @@ struct MainWindow : Window
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ResetRestoreAllTransparency();
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break;
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#ifdef ENABLE_NETWORK
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case GHK_CHAT: // smart chat; send to team if any, otherwise to all
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if (_networking) {
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const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
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@@ -425,7 +418,6 @@ struct MainWindow : Window
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ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
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}
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break;
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#endif
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default: return ES_NOT_HANDLED;
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}
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@@ -516,12 +508,10 @@ static Hotkey global_hotkeys[] = {
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Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
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Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
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Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
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#ifdef ENABLE_NETWORK
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Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
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Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
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Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
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Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
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#endif
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HOTKEY_LIST_END
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};
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HotkeyList MainWindow::hotkeys("global", global_hotkeys);
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