forked from mirror/OpenTTD
(svn r6986) Use the pool macros for the Town pool
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@@ -483,7 +483,7 @@ static const OldChunks town_chunk[] = {
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};
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static bool LoadOldTown(LoadgameState *ls, int num)
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{
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if (!AddBlockIfNeeded(&_town_pool, num))
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if (!AddBlockIfNeeded(&_Town_pool, num))
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error("Towns: failed loading savegame: too many towns");
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return LoadChunk(ls, GetTown(num), town_chunk);
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