forked from mirror/OpenTTD
(svn r14613) -Fix [FS#2420]: When building industries, clear the tiles as OWNER_TOWN instead of the founder to take care of protected buildings and to not get stressed by town ratings.
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@@ -556,7 +556,10 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32
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/* slope of end tile must be complementary to the slope of the start tile */
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if (end_tileh != ComplementSlope(start_tileh)) {
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/* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming */
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/* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming
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* Note: Currently the town rating is also affected by this clearing-test. So effectivly the player is punished twice for clearing
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* the tree on end_tile.
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*/
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ret = DoCommand(end_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND);
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