(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.

This commit is contained in:
smatz
2008-02-09 17:30:13 +00:00
parent 802c949755
commit e3301db213
3 changed files with 42 additions and 14 deletions

View File

@@ -1465,6 +1465,15 @@ CommandCost CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return cost;
}
static void *ClearRoadStopStatusEnum(Vehicle *v, void *)
{
if (v->type == VEH_ROAD) ClrBit(v->u.road.state, RVS_IN_DT_ROAD_STOP);
return NULL;
}
/** Remove a bus station
* @param st Station to remove
* @param flags operation to perform
@@ -1491,7 +1500,13 @@ static CommandCost RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
assert(cur_stop != NULL);
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
/* don't do the check for drive-through road stops when company bankrupts */
if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
/* remove the 'going through road stop' status from all vehicles on that tile */
if (flags & DC_EXEC) VehicleFromPos(tile, NULL, &ClearRoadStopStatusEnum);
} else {
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (*primary_stop == cur_stop) {
@@ -1905,7 +1920,8 @@ static CommandCost RemoveBuoy(Station *st, uint32 flags)
TileIndex tile = st->dock_tile;
if (HasStationInUse(st->index, INVALID_PLAYER)) return_cmd_error(STR_BUOY_IS_IN_USE);
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
if (!(flags & DC_BANKRUPT) && !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
st->dock_tile = 0;
@@ -2891,11 +2907,18 @@ static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerI
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
} else {
if (IsDriveThroughStopTile(tile) && GetStopBuiltOnTownRoad(tile)) {
/* For a drive-through stop on a town-owned road remove the stop and replace the road */
if (IsDriveThroughStopTile(tile)) {
/* Remove the drive-through road stop */
DoCommand(tile, 0, (GetStationType(tile) == STATION_TRUCK) ? RoadStop::TRUCK : RoadStop::BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
assert(IsTileType(tile, MP_ROAD));
/* Change owner of tile and all roadtypes */
ChangeTileOwner(tile, old_player, new_player);
} else {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
/* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
* Update owner of buoy if it was not removed (was in orders).
* Do not update when owned by OWNER_WATER (sea and rivers). */
if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_player)) SetTileOwner(tile, OWNER_NONE);
}
}
}