forked from mirror/OpenTTD
(svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added
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@@ -497,13 +497,7 @@ static void ClonePlaceObj(const Window *w)
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static void ResizeDepotButtons(Window *w)
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{
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/* We got the widget moved around. Now we will make some widgets to fill the gap between some widgets in equal sizes */
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/* Make the buttons in the bottom equal in size */
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w->widget[DEPOT_WIDGET_BUILD].right = w->widget[DEPOT_WIDGET_LOCATION].right / 3;
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w->widget[DEPOT_WIDGET_LOCATION].left = w->widget[DEPOT_WIDGET_BUILD].right * 2;
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w->widget[DEPOT_WIDGET_CLONE].left = w->widget[DEPOT_WIDGET_BUILD].right + 1;
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w->widget[DEPOT_WIDGET_CLONE].right = w->widget[DEPOT_WIDGET_LOCATION].left - 1;
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ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_VEHICLE_LIST);
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if (WP(w, depot_d).type == VEH_Train) {
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/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
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