forked from mirror/OpenTTD
(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
This commit is contained in:
4
ttd.c
4
ttd.c
@@ -1185,7 +1185,7 @@ void UpdateExclusiveRights()
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*/
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}
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byte covert_currency[] = {
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byte convert_currency[] = {
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0, 1, 12, 8, 3,
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10, 14, 19, 4, 5,
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9, 11, 13, 6, 17,
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@@ -1195,7 +1195,7 @@ byte covert_currency[] = {
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// since savegame version 4.2 the currencies are arranged differently
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void UpdateCurrencies()
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{
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_opt.currency = covert_currency[_opt.currency];
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_opt.currency = convert_currency[_opt.currency];
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}
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extern void UpdateOldAircraft();
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