forked from mirror/OpenTTD
(svn r3365) Staticise 36 functions
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@@ -24,9 +24,10 @@
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// This file handles all the server-commands
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void NetworkHandleCommandQueue(NetworkClientState *cs);
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static void NetworkHandleCommandQueue(NetworkClientState* cs);
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static void NetworkSendPatchSettings(NetworkClientState* cs);
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void NetworkPopulateCompanyInfo(void);
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void NetworkSendPatchSettings(NetworkClientState *cs);
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// Is the network enabled?
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@@ -1190,7 +1191,7 @@ extern const SettingDesc patch_settings[];
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// This is a TEMPORARY solution to get the patch-settings
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// to the client. When the patch-settings are saved in the savegame
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// this should be removed!!
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void NetworkSendPatchSettings(NetworkClientState *cs)
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static void NetworkSendPatchSettings(NetworkClientState* cs)
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{
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const SettingDesc *item;
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Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
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@@ -1484,7 +1485,8 @@ bool NetworkServer_ReadPackets(NetworkClientState *cs)
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}
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// Handle the local command-queue
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void NetworkHandleCommandQueue(NetworkClientState *cs) {
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static void NetworkHandleCommandQueue(NetworkClientState* cs)
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{
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CommandPacket *cp;
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while ( (cp = cs->command_queue) != NULL) {
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