forked from mirror/OpenTTD
(svn r17483) -Fix (r17405): when an aircraft starts flying in circles make it turn in the correct direction first before continuing
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@@ -1071,9 +1071,14 @@ static bool AircraftController(Aircraft *v)
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/* Turn. Do it slowly if in the air. */
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Direction newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
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if (newdir != v->direction) {
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if (amd->flag & AMED_SLOWTURN) {
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if (amd->flag & AMED_SLOWTURN && v->number_consecutive_turns < 8) {
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if (v->load_unload_time_rem == 0 || newdir == v->last_direction) {
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v->load_unload_time_rem = 1 << (_settings_game.vehicle.plane_speed - 1);
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if (newdir == v->last_direction) {
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v->number_consecutive_turns = 0;
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} else {
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v->number_consecutive_turns++;
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}
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v->load_unload_time_rem = 2 * _settings_game.vehicle.plane_speed;
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v->last_direction = v->direction;
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v->direction = newdir;
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}
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@@ -1094,6 +1099,7 @@ static bool AircraftController(Aircraft *v)
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gp.new_tile = gp.old_tile = v->tile;
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}
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} else {
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v->number_consecutive_turns = 0;
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/* Move vehicle. */
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gp = GetNewVehiclePos(v);
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}
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