forked from mirror/OpenTTD
(svn r99) Fix: [992726] No tunnel crash (Celestar)
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@@ -581,7 +581,7 @@ int32 CmdBuildTunnel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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static const byte _updsignals_tunnel_dir[4] = { 5, 7, 1, 3};
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static uint CheckTunnelBusy(uint tile, int *length)
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uint CheckTunnelBusy(uint tile, int *length)
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{
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int z = GetTileZ(tile);
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byte m5 = _map5[tile];
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