(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near

This commit is contained in:
belugas
2007-04-04 01:35:16 +00:00
parent f12d1a3f0a
commit dfe5533db6
37 changed files with 452 additions and 359 deletions

View File

@@ -1,5 +1,7 @@
/* $Id$ */
/** @file settings_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
@@ -352,9 +354,9 @@ static inline bool GetBitAndShift(uint32 *b)
*/
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /*
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, //easy
{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, //medium
{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, //hard
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy
{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium
{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)
@@ -393,7 +395,7 @@ enum {
GAMEDIFF_WND_ROWSIZE = 9
};
// Temporary holding place of values in the difficulty window until 'Save' is clicked
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
static GameOptions _opt_mod_temp;
// 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1)
#define DIFF_INGAME_DISABLED_BUTTONS 0x383E
@@ -457,7 +459,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
uint btn, dis;
int16 val;
// Don't allow clients to make any changes
/* Don't allow clients to make any changes */
if (_networking && !_network_server)
return;
@@ -469,12 +471,12 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
if (y < 0)
return;
// Get button from Y coord.
/* Get button from Y coord. */
btn = y / (GAMEDIFF_WND_ROWSIZE + 2);
if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9)
return;
// Clicked disabled button?
/* Clicked disabled button? */
dis = (_game_mode == GM_NORMAL) ? DIFF_INGAME_DISABLED_BUTTONS : 0;
if (HASBIT(dis, btn))