forked from mirror/OpenTTD
(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
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@@ -223,7 +223,7 @@ struct RailtypeInfo {
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* 1) All the sprites in a railset MUST be in the same order. This order
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* is determined by normal rail. Check sprites 1005 and following for this order<p>
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* 2) The position where the railtype is loaded must always be the same, otherwise
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* the offset will fail.<p>
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* the offset will fail.
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* @note: Something more flexible might be desirable in the future.
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*/
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SpriteID total_offset;
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@@ -240,10 +240,10 @@ struct RailtypeInfo {
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};
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// these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block
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/** these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block */
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enum {
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NUM_SSD_ENTRY = 256, // max amount of blocks
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NUM_SSD_STACK = 32, // max amount of blocks to check recursively
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NUM_SSD_ENTRY = 256, ///< max amount of blocks
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NUM_SSD_STACK = 32, ///< max amount of blocks to check recursively
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};
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/**
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