(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic

This commit is contained in:
smatz
2007-12-08 19:53:30 +00:00
parent 58b4a981e1
commit dfba33819b
5 changed files with 33 additions and 5 deletions

View File

@@ -807,6 +807,34 @@ static inline Money RailBuildCost(RailType railtype)
return (_price.build_rail * _railtype_cost_multiplier[railtype]) >> 3;
}
/**
* Calculates the cost of rail conversion
* @param from The railtype we are converting from
* @param to The railtype we are converting to
* @return Cost per TrackBit
*/
static inline Money RailConvertCost(RailType from, RailType to)
{
/* rail -> el. rail
* calculate the price as 5 / 4 of (cost build el. rail) - (cost build rail)
* (the price of workers to get to place is that 1/4)
*/
if (HasPowerOnRail(from, to)) {
return ((RailBuildCost(to) - RailBuildCost(from)) * 5) >> 2;
}
/* el. rail -> rail
* calculate the price as 1 / 4 of (cost build el. rail) - (cost build rail)
* (the price of workers is 1 / 4 + price of copper sold to a recycle center)
*/
if (HasPowerOnRail(to, from)) {
return (RailBuildCost(from) - RailBuildCost(to)) >> 2;
}
/* make the price the same as remove + build new type */
return RailBuildCost(to) + _price.remove_rail;
}
void *UpdateTrainPowerProc(Vehicle *v, void *data);
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);