forked from mirror/OpenTTD
(svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
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@@ -7,6 +7,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "road.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "functions.h"
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@@ -352,7 +353,10 @@ int32 CmdBuildBridge(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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break;
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case MP_STREET:
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if (ti.map5 != (direction == 0 ? 5 : 10)) goto not_valid_below;
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if (GetRoadType(ti.tile) != ROAD_NORMAL ||
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GetRoadBits(ti.tile) != (direction == 0 ? ROAD_Y : ROAD_X)) {
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goto not_valid_below;
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}
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m5 = 0xE8;
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break;
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