forked from mirror/OpenTTD
Codechange: Change scrolling_scrollbar to mouse_capture_widget, and dispatch OnClick() event if widget is not a scrollbar.
This allows any widget to support mouse capture.
This commit is contained in:
@@ -1846,7 +1846,7 @@ void Window::InitNested(WindowNumber window_number)
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* Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
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* @param desc The description of the window.
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*/
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Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1)
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Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1)
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{
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}
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@@ -1934,7 +1934,7 @@ static void DecreaseWindowCounters()
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NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
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if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
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sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
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w->scrolling_scrollbar = -1;
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w->mouse_capture_widget = -1;
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sb->SetDirty(w);
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}
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}
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@@ -2386,47 +2386,66 @@ static void StartWindowSizing(Window *w, bool to_left)
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}
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/**
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* handle scrollbar scrolling with the mouse.
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* Handle scrollbar scrolling with the mouse.
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* @param w window with active scrollbar.
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*/
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static void HandleScrollbarScrolling(Window *w)
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{
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int i;
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NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->mouse_capture_widget);
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bool rtl = false;
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if (sb->type == NWID_HSCROLLBAR) {
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i = _cursor.pos.x - _cursorpos_drag_start.x;
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rtl = _current_text_dir == TD_RTL;
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} else {
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i = _cursor.pos.y - _cursorpos_drag_start.y;
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}
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if (sb->disp_flags & ND_SCROLLBAR_BTN) {
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if (_scroller_click_timeout == 1) {
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_scroller_click_timeout = 3;
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sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
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w->SetDirty();
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}
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return;
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}
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/* Find the item we want to move to and make sure it's inside bounds. */
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int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity()));
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if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
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if (pos != sb->GetPosition()) {
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sb->SetPosition(pos);
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w->SetDirty();
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}
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}
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/**
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* Handle active widget (mouse draggin on widget) with the mouse.
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* @return State of handling the event.
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*/
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static EventState HandleScrollbarScrolling()
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static EventState HandleActiveWidget()
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{
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Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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if (w->scrolling_scrollbar >= 0) {
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if (w->mouse_capture_widget >= 0) {
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/* Abort if no button is clicked any more. */
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if (!_left_button_down) {
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w->scrolling_scrollbar = -1;
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w->mouse_capture_widget = -1;
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w->SetDirty();
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return ES_HANDLED;
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}
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int i;
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NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->scrolling_scrollbar);
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bool rtl = false;
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/* If cursor hasn't moved, there is nothing to do. */
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if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
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if (sb->type == NWID_HSCROLLBAR) {
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i = _cursor.pos.x - _cursorpos_drag_start.x;
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rtl = _current_text_dir == TD_RTL;
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/* Handle scrollbar internally, or dispatch click event */
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WidgetType type = w->GetWidget<NWidgetBase>(w->mouse_capture_widget)->type;
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if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
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HandleScrollbarScrolling(w);
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} else {
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i = _cursor.pos.y - _cursorpos_drag_start.y;
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}
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if (sb->disp_flags & ND_SCROLLBAR_BTN) {
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if (_scroller_click_timeout == 1) {
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_scroller_click_timeout = 3;
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sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
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w->SetDirty();
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}
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return ES_HANDLED;
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}
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/* Find the item we want to move to and make sure it's inside bounds. */
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int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity()));
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if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
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if (pos != sb->GetPosition()) {
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sb->SetPosition(pos);
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w->SetDirty();
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Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
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w->OnClick(pt, w->mouse_capture_widget, 0);
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}
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return ES_HANDLED;
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}
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@@ -2845,7 +2864,7 @@ static void MouseLoop(MouseClick click, int mousewheel)
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if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
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if (HandleMouseDragDrop() == ES_HANDLED) return;
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if (HandleWindowDragging() == ES_HANDLED) return;
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if (HandleScrollbarScrolling() == ES_HANDLED) return;
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if (HandleActiveWidget() == ES_HANDLED) return;
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if (HandleViewportScroll() == ES_HANDLED) return;
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HandleMouseOver();
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