forked from mirror/OpenTTD
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
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@@ -28,6 +28,7 @@
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#include "sprite.h"
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#include "genworld.h"
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#include "date_func.h"
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#include "newgrf_animation_base.h"
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static BuildingCounts<uint32> _building_counts;
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static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
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@@ -471,82 +472,36 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
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}
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}
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/* Simple wrapper for GetHouseCallback to keep the animation unified. */
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uint16 GetSimpleHouseCallback(CallbackID callback, uint32 param1, uint32 param2, const HouseSpec *spec, const Town *town, TileIndex tile)
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{
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return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile);
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}
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/** Helper class for animation control. */
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struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, GetSimpleHouseCallback> {
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static const CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
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static const CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
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static const HouseCallbackMask cbm_animation_speed = CBM_HOUSE_ANIMATION_SPEED;
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static const HouseCallbackMask cbm_animation_next_frame = CBM_HOUSE_ANIMATION_NEXT_FRAME;
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};
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void AnimateNewHouseTile(TileIndex tile)
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{
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const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
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byte animation_speed = hs->animation.speed;
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bool frame_set_by_callback = false;
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if (hs == NULL) return;
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if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) {
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
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if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16);
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}
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/* An animation speed of 2 means the animation frame changes 4 ticks, and
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* increasing this value by one doubles the wait. 2 is the minimum value
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* allowed for animation_speed, which corresponds to 120ms, and 16 is the
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* maximum, corresponding to around 33 minutes. */
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if (_tick_counter % (1 << animation_speed) != 0) return;
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byte frame = GetAnimationFrame(tile);
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byte num_frames = hs->animation.frames;
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if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_NEXT_FRAME)) {
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uint32 param = (hs->extra_flags & CALLBACK_1A_RANDOM_BITS) ? Random() : 0;
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_NEXT_FRAME, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
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if (callback_res != CALLBACK_FAILED) {
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frame_set_by_callback = true;
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switch (callback_res & 0xFF) {
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case 0xFF:
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DeleteAnimatedTile(tile);
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break;
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case 0xFE:
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/* Carry on as normal. */
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frame_set_by_callback = false;
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break;
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default:
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frame = callback_res & 0xFF;
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break;
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}
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/* If the lower 7 bits of the upper byte of the callback
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* result are not empty, it is a sound effect. */
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if (GB(callback_res, 8, 7) != 0) PlayTileSound(hs->grf_prop.grffile, GB(callback_res, 8, 7), tile);
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}
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}
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if (!frame_set_by_callback) {
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if (frame < num_frames) {
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frame++;
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} else if (frame == num_frames && hs->animation.status == ANIM_STATUS_LOOPING) {
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/* This animation loops, so start again from the beginning */
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frame = 0;
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} else {
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/* This animation doesn't loop, so stay here */
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DeleteAnimatedTile(tile);
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}
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}
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SetAnimationFrame(tile, frame);
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MarkTileDirtyByTile(tile);
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HouseAnimationBase::AnimateTile(hs, Town::GetByTile(tile), tile, HasBit(hs->extra_flags, CALLBACK_1A_RANDOM_BITS));
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}
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void ChangeHouseAnimationFrame(const GRFFile *file, TileIndex tile, uint16 callback_result)
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void AnimateNewHouseConstruction(TileIndex tile)
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{
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switch (callback_result & 0xFF) {
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case 0xFD: /* Do nothing. */ break;
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case 0xFE: AddAnimatedTile(tile); break;
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case 0xFF: DeleteAnimatedTile(tile); break;
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default:
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SetAnimationFrame(tile, callback_result & 0xFF);
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AddAnimatedTile(tile);
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break;
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const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
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if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) {
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HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, hs, Town::GetByTile(tile), tile, 0, 0);
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}
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/* If the lower 7 bits of the upper byte of the callback
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* result are not empty, it is a sound effect. */
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if (GB(callback_result, 8, 7) != 0) PlayTileSound(file, GB(callback_result, 8, 7), tile);
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}
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bool CanDeleteHouse(TileIndex tile)
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@@ -573,9 +528,7 @@ static void AnimationControl(TileIndex tile, uint16 random_bits)
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if (HasBit(hs->callback_mask, CBM_HOUSE_ANIMATION_START_STOP)) {
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uint32 param = (hs->extra_flags & SYNCHRONISED_CALLBACK_1B) ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
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uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_START_STOP, param, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
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if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grf_prop.grffile, tile, callback_res);
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HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP, hs, Town::GetByTile(tile), tile, param, 0);
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}
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}
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