forked from mirror/OpenTTD
(svn r27630) -Codechange: Deduplicate code to attach vehicle to cursor.
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@@ -505,16 +505,12 @@ struct DepotWindow : Window {
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this->sel = INVALID_VEHICLE;
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TrainDepotMoveVehicle(v, sel, gdvp.head);
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} else if (v != NULL) {
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bool rtl = _current_text_dir == TD_RTL;
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int image = v->GetImage(rtl ? DIR_E : DIR_W, EIT_IN_DEPOT);
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SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
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SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
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SetMouseCursorVehicle(v, EIT_IN_DEPOT);
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_cursor.vehchain = _ctrl_pressed;
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this->sel = v->index;
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this->SetDirty();
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_cursor.sprite_pos[0].x = v->IsGroundVehicle() ? (16 - v->GetGroundVehicleCache()->cached_veh_length * 2) * (rtl ? -1 : 1) : 0;
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_cursor.vehchain = _ctrl_pressed;
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UpdateCursorSize();
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}
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break;
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}
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