forked from mirror/OpenTTD
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
This commit is contained in:
@@ -142,7 +142,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
|
||||
const Order *order;
|
||||
|
||||
FOR_VEHICLE_ORDERS(v, order) {
|
||||
if (order->type == OT_GOTO_STATION && order->station == station) {
|
||||
if (order->type == OT_GOTO_STATION && order->dest.station == station) {
|
||||
sort_list[n++] = v;
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user