(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)

-Codechange: introduced DestinationID, which is in fact an union of several types
  Used in Order struct, so no longer StationID is abused for all targets.
  Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
This commit is contained in:
truelight
2006-08-26 16:34:03 +00:00
parent f73a2829f3
commit db8dfcd6e9
23 changed files with 172 additions and 157 deletions

View File

@@ -142,7 +142,7 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION && order->station == station) {
if (order->type == OT_GOTO_STATION && order->dest.station == station) {
sort_list[n++] = v;
break;
}