forked from mirror/OpenTTD
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
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@@ -334,13 +334,13 @@ static void RoadVehViewWndProc(Window *w, WindowEvent *e)
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} else {
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switch (v->current_order.type) {
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case OT_GOTO_STATION: {
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SetDParam(0, v->current_order.station);
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SetDParam(0, v->current_order.dest.station);
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SetDParam(1, v->cur_speed / 2);
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str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
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} break;
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case OT_GOTO_DEPOT: {
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Depot *depot = GetDepot(v->current_order.station);
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Depot *depot = GetDepot(v->current_order.dest.depot);
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SetDParam(0, depot->town_index);
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SetDParam(1, v->cur_speed / 2);
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str = STR_HEADING_FOR_ROAD_DEPOT + _patches.vehicle_speed;
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