(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them

This commit is contained in:
tron
2005-10-03 21:20:01 +00:00
parent b0a365ee67
commit db3b1228bf
12 changed files with 48 additions and 44 deletions

View File

@@ -763,23 +763,25 @@ static Vehicle *FindGoodVehiclePos(const Vehicle *src)
*/
int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
VehicleID s = GB(p1, 0, 16);
VehicleID d = GB(p1, 16, 16);
Vehicle *src, *dst, *src_head, *dst_head;
bool is_loco;
if (!IsVehicleIndex(p1 & 0xFFFF)) return CMD_ERROR;
if (!IsVehicleIndex(s)) return CMD_ERROR;
src = GetVehicle(p1 & 0xFFFF);
src = GetVehicle(s);
if (src->type != VEH_Train) return CMD_ERROR;
is_loco = !(RailVehInfo(src->engine_type)->flags & RVI_WAGON) && IS_FIRSTHEAD_SPRITE(src->spritenum);
// if nothing is selected as destination, try and find a matching vehicle to drag to.
if (((int32)p1 >> 16) == -1) {
if (d == INVALID_VEHICLE) {
dst = NULL;
if (!is_loco) dst = FindGoodVehiclePos(src);
} else {
dst = GetVehicle((int32)p1 >> 16);
dst = GetVehicle(d);
}
// don't move the same vehicle..
@@ -1759,14 +1761,14 @@ static void HandleLocomotiveSmokeCloud(Vehicle *v)
case 1:
// diesel smoke
if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x1E00) {
if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x1E00) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
}
break;
case 2:
// blue spark
if ( (v->tick_counter&0x3) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && (uint16)Random() <= 0x5B0) {
if (GB(v->tick_counter, 0, 2) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x5B0) {
CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
}
break;
@@ -3016,7 +3018,7 @@ static void HandleCrashedTrain(Vehicle *v)
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
}
if (state <= 200 && (uint16)(r=Random()) <= 0x2492) {
if (state <= 200 && GB(r = Random(), 0, 16) <= 0x2492) {
index = (r * 10 >> 16);
u = v;
@@ -3082,16 +3084,17 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
{
TileIndex tile;
uint x,y;
uint16 break_speed;
int t;
uint32 ts;
byte trackdir;
if ((uint)(t=v->breakdown_ctr) > 1) {
t = v->breakdown_ctr;
if (t > 1) {
v->vehstatus |= VS_TRAIN_SLOWING;
t = _breakdown_speeds[ ((~t) >> 4) & 0xF];
if ((uint16)t <= v->cur_speed)
v->cur_speed = t;
break_speed = _breakdown_speeds[GB(~t, 4, 4)];
if (break_speed < v->cur_speed) v->cur_speed = break_speed;
} else {
v->vehstatus &= ~VS_TRAIN_SLOWING;
}
@@ -3160,7 +3163,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
break;
}
if ( (uint16)ts != 0) {
if (GB(ts, 0, 16) != 0) {
/* If we approach a rail-piece which we can't enter, don't enter it! */
if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) {
v->cur_speed = 0;
@@ -3208,10 +3211,9 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
// slow down
v->vehstatus |= VS_TRAIN_SLOWING;
t = _breakdown_speeds[x & 0xF];
if (!(v->direction&1)) t>>=1;
if ((uint16)t < v->cur_speed)
v->cur_speed = t;
break_speed = _breakdown_speeds[x & 0xF];
if (!(v->direction&1)) break_speed >>= 1;
if (break_speed < v->cur_speed) v->cur_speed = break_speed;
return true;
}