forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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@@ -497,7 +497,7 @@ static char *MakeScreenshotName(const char *ext)
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char *base;
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int serial;
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if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == OWNER_SPECTATOR) {
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if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
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sprintf(_screenshot_name, "screenshot");
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} else {
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const Player* p = GetPlayer(_local_player);
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