forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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@@ -1069,12 +1069,12 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
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SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
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SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
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}
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if (!IsTileOwner(tile, old_player)) return;
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if (new_player != OWNER_SPECTATOR) {
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if (new_player != PLAYER_SPECTATOR) {
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SetTileOwner(tile, new_player);
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} else {
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switch (GetRoadTileType(tile)) {
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