(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and

put it into player.h where it belongs (instead of map.h)
This commit is contained in:
Darkvater
2006-10-14 15:49:43 +00:00
parent abb0fa7bc5
commit dad5d5dd72
30 changed files with 86 additions and 82 deletions

View File

@@ -1069,12 +1069,12 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
}
if (!IsTileOwner(tile, old_player)) return;
if (new_player != OWNER_SPECTATOR) {
if (new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
switch (GetRoadTileType(tile)) {