forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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8
player.h
8
player.h
@@ -211,7 +211,13 @@ void UpdatePlayerMoney32(Player *p);
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VARDEF PlayerID _local_player;
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VARDEF PlayerID _current_player;
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#define MAX_PLAYERS 8
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/* Player identifiers All players below MAX_PLAYERS are playable
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* players, above, they are special, computer controlled players */
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enum {
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PLAYER_SPECTATOR = 255, ///< Spectator in Multiplayer or the player in the scenario editor
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MAX_PLAYERS = 8,
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};
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VARDEF Player _players[MAX_PLAYERS];
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// NOSAVE: can be determined from player structs
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VARDEF byte _player_colors[MAX_PLAYERS];
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