(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and

put it into player.h where it belongs (instead of map.h)
This commit is contained in:
Darkvater
2006-10-14 15:49:43 +00:00
parent abb0fa7bc5
commit dad5d5dd72
30 changed files with 86 additions and 82 deletions

View File

@@ -586,7 +586,7 @@ static void MakeNewGameDone(void)
{
/* In a dedicated server, the server does not play */
if (_network_dedicated) {
_local_player = OWNER_SPECTATOR;
_local_player = PLAYER_SPECTATOR;
return;
}
@@ -794,7 +794,7 @@ void SwitchMode(int new_mode)
/* Delete all players */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
p->is_active = false;
}
}
@@ -874,7 +874,7 @@ static void DoAutosave(void)
{
char buf[200];
if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
const Player *p = GetPlayer(_local_player);
char *s;
sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);