forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
This commit is contained in:
@@ -586,7 +586,7 @@ static void MakeNewGameDone(void)
|
||||
{
|
||||
/* In a dedicated server, the server does not play */
|
||||
if (_network_dedicated) {
|
||||
_local_player = OWNER_SPECTATOR;
|
||||
_local_player = PLAYER_SPECTATOR;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -794,7 +794,7 @@ void SwitchMode(int new_mode)
|
||||
/* Delete all players */
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (p->is_active) {
|
||||
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
|
||||
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
|
||||
p->is_active = false;
|
||||
}
|
||||
}
|
||||
@@ -874,7 +874,7 @@ static void DoAutosave(void)
|
||||
{
|
||||
char buf[200];
|
||||
|
||||
if (_patches.keep_all_autosave && _local_player != OWNER_SPECTATOR) {
|
||||
if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
|
||||
const Player *p = GetPlayer(_local_player);
|
||||
char *s;
|
||||
sprintf(buf, "%s%s", _path.autosave_dir, PATHSEP);
|
||||
|
Reference in New Issue
Block a user