forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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@@ -933,7 +933,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
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NetworkClientConnectGame(_network_last_host, _network_last_port);
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break;
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case 9: /* Spectate game */
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_network_playas = OWNER_SPECTATOR;
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_network_playas = PLAYER_SPECTATOR;
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NetworkClientConnectGame(_network_last_host, _network_last_port);
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break;
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case 10: /* Refresh */
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