forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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@@ -342,7 +342,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO)
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/* Are we a ai-network-client? Are we not joining as a SPECTATOR (playas == 0, means SPECTATOR) */
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if (_ai.network_client && playas != 0) {
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if (_ai.network_playas == OWNER_SPECTATOR)
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if (_ai.network_playas == PLAYER_SPECTATOR)
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AI_StartNewAI(playas - 1);
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_ai.network_playas = playas - 1;
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@@ -521,16 +521,16 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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if (_network_playas == 0 || _network_playas > MAX_PLAYERS ||
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!GetPlayer(_network_playas - 1)->is_active) {
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if (_network_playas == OWNER_SPECTATOR) {
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if (_network_playas == PLAYER_SPECTATOR) {
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// The client wants to be a spectator..
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_local_player = OWNER_SPECTATOR;
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_local_player = PLAYER_SPECTATOR;
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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} else {
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/* We have arrived and ready to start playing; send a command to make a new player;
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* the server will give us a client-id and let us in */
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_local_player = 0;
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NetworkSend_Command(0, 0, 0, CMD_PLAYER_CTRL, NULL);
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_local_player = OWNER_SPECTATOR;
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_local_player = PLAYER_SPECTATOR;
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}
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} else {
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// take control over an existing company
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@@ -544,9 +544,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
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/* Check if we are an ai-network-client, and if so, disable GUI */
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if (_ai.network_client) {
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_ai.network_playas = _local_player;
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_local_player = OWNER_SPECTATOR;
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_local_player = PLAYER_SPECTATOR;
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if (_ai.network_playas != OWNER_SPECTATOR) {
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if (_ai.network_playas != PLAYER_SPECTATOR) {
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/* If we didn't join the game as a spectator, activate the AI */
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AI_StartNewAI(_ai.network_playas);
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}
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@@ -745,7 +745,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME)
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{
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// To trottle the reconnects a bit, every clients waits
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// his _local_player value before reconnecting
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// OWNER_SPECTATOR is currently 255, so to avoid long wait periods
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// PLAYER_SPECTATOR is currently 255, so to avoid long wait periods
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// set the max to 10.
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_network_reconnect = min(_local_player + 1, 10);
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_switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT;
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