forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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@@ -108,7 +108,7 @@ byte NetworkSpectatorCount(void)
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byte count = 0;
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FOR_ALL_CLIENTS(cs) {
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if (DEREF_CLIENT_INFO(cs)->client_playas == OWNER_SPECTATOR) count++;
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if (DEREF_CLIENT_INFO(cs)->client_playas == PLAYER_SPECTATOR) count++;
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}
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return count;
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@@ -1035,7 +1035,7 @@ static void NetworkInitGameInfo(void)
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ci->client_index = NETWORK_SERVER_INDEX;
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if (_network_dedicated) {
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ci->client_playas = OWNER_SPECTATOR;
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ci->client_playas = PLAYER_SPECTATOR;
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} else {
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ci->client_playas = _local_player + 1;
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}
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