forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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@@ -235,7 +235,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
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_gw.threaded = true;
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/* This disables some commands and stuff */
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_local_player = OWNER_SPECTATOR;
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_local_player = PLAYER_SPECTATOR;
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/* Make sure everything is done via OWNER_NONE */
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_current_player = OWNER_NONE;
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