forked from mirror/OpenTTD
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
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4
ai/ai.c
4
ai/ai.c
@@ -225,7 +225,7 @@ void AI_StartNewAI(PlayerID player)
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void AI_PlayerDied(PlayerID player)
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{
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if (_ai.network_client && _ai.network_playas == player) {
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_ai.network_playas = OWNER_SPECTATOR;
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_ai.network_playas = PLAYER_SPECTATOR;
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}
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/* Called if this AI died */
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@@ -246,7 +246,7 @@ void AI_Initialize(void)
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memset(&_ai_player, 0, sizeof(_ai_player));
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_ai.network_client = ai_network_client;
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_ai.network_playas = OWNER_SPECTATOR;
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_ai.network_playas = PLAYER_SPECTATOR;
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_ai.enabled = true;
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}
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