forked from mirror/OpenTTD
(svn r6976) Use the pool macros for the Depot pool
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@@ -521,7 +521,7 @@ static const OldChunks depot_chunk[] = {
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static bool LoadOldDepot(LoadgameState *ls, int num)
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{
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if (!AddBlockIfNeeded(&_depot_pool, num))
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if (!AddBlockIfNeeded(&_Depot_pool, num))
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error("Depots: failed loading savegame: too many depots");
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if (!LoadChunk(ls, GetDepot(num), depot_chunk)) return false;
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