(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used

- Also add this capability to settings
This commit is contained in:
Darkvater
2006-03-16 00:20:33 +00:00
parent 61bb1d5b9a
commit d9ee10d3b8
9 changed files with 34 additions and 23 deletions

View File

@@ -1979,7 +1979,7 @@ static const SaveLoad _town_desc[] = {
SLE_VAR(Town,statues, SLE_UINT8),
// sort_index_obsolete was stored here in savegame format 0 - 1
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 1, 0, 1),
SLE_CONDNULL(1, 0, 1),
SLE_VAR(Town,have_ratings,SLE_UINT8),
SLE_ARR(Town,ratings, SLE_INT16, 8),
@@ -2021,7 +2021,7 @@ static const SaveLoad _town_desc[] = {
SLE_VAR(Town,exclusivity, SLE_UINT8),
SLE_VAR(Town,exclusive_counter, SLE_UINT8),
// reserve extra space in savegame here. (currently 30 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 30, 2, SL_MAX_VERSION),
SLE_CONDNULL(30, 2, SL_MAX_VERSION),
SLE_END()
};