forked from mirror/OpenTTD
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
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@@ -1979,7 +1979,7 @@ static const SaveLoad _town_desc[] = {
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SLE_VAR(Town,statues, SLE_UINT8),
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// sort_index_obsolete was stored here in savegame format 0 - 1
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 1, 0, 1),
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SLE_CONDNULL(1, 0, 1),
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SLE_VAR(Town,have_ratings,SLE_UINT8),
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SLE_ARR(Town,ratings, SLE_INT16, 8),
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@@ -2021,7 +2021,7 @@ static const SaveLoad _town_desc[] = {
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SLE_VAR(Town,exclusivity, SLE_UINT8),
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SLE_VAR(Town,exclusive_counter, SLE_UINT8),
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// reserve extra space in savegame here. (currently 30 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 30, 2, SL_MAX_VERSION),
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SLE_CONDNULL(30, 2, SL_MAX_VERSION),
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SLE_END()
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};
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