forked from mirror/OpenTTD
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
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@@ -104,7 +104,17 @@ struct ObjectScopeResolver : public ScopeResolver {
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TileIndex tile; ///< The tile related to the object.
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uint8 view; ///< The view of the object.
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ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0);
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/**
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* Constructor of an object scope resolver.
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* @param ro Surrounding resolver.
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* @param obj Object being resolved.
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* @param tile %Tile of the object.
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* @param view View of the object.
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*/
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ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0)
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: ScopeResolver(ro), obj(obj), tile(tile), view(view)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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