(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.

This commit is contained in:
frosch
2018-03-11 13:19:41 +00:00
parent 7c406f0d9d
commit d9d669dcf8
23 changed files with 145 additions and 220 deletions

View File

@@ -457,23 +457,6 @@ TownScopeResolver *IndustriesResolverObject::GetTown()
return this->town_scope;
}
/**
* Scope resolver for industries.
* @param ro Surrounding resolver.
* @param tile %Tile owned by the industry.
* @param industry %Industry being resolved.
* @param type Type of the industry.
* @param random_bits Random bits of the new industry.
*/
IndustriesScopeResolver::IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits)
: ScopeResolver(ro)
{
this->tile = tile;
this->industry = industry;
this->type = type;
this->random_bits = random_bits;
}
/**
* Perform an industry callback.
* @param callback The callback to perform.