(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.

This commit is contained in:
frosch
2018-03-11 13:19:41 +00:00
parent 7c406f0d9d
commit d9d669dcf8
23 changed files with 145 additions and 220 deletions

View File

@@ -25,7 +25,10 @@ WaterFeature _water_feature[CF_END];
struct CanalScopeResolver : public ScopeResolver {
TileIndex tile; ///< Tile containing the canal.
CanalScopeResolver(ResolverObject &ro, TileIndex tile);
CanalScopeResolver(ResolverObject &ro, TileIndex tile)
: ScopeResolver(ro), tile(tile)
{
}
/* virtual */ uint32 GetRandomBits() const;
/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
@@ -110,11 +113,6 @@ struct CanalResolverObject : public ResolverObject {
return group->loaded[0];
}
CanalScopeResolver::CanalScopeResolver(ResolverObject &ro, TileIndex tile) : ScopeResolver(ro)
{
this->tile = tile;
}
/**
* Canal resolver constructor.
* @param feature Which canal feature we want.