forked from mirror/OpenTTD
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
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@@ -25,7 +25,10 @@ WaterFeature _water_feature[CF_END];
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struct CanalScopeResolver : public ScopeResolver {
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TileIndex tile; ///< Tile containing the canal.
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CanalScopeResolver(ResolverObject &ro, TileIndex tile);
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CanalScopeResolver(ResolverObject &ro, TileIndex tile)
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: ScopeResolver(ro), tile(tile)
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{
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}
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/* virtual */ uint32 GetRandomBits() const;
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/* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
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@@ -110,11 +113,6 @@ struct CanalResolverObject : public ResolverObject {
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return group->loaded[0];
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}
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CanalScopeResolver::CanalScopeResolver(ResolverObject &ro, TileIndex tile) : ScopeResolver(ro)
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{
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this->tile = tile;
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}
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/**
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* Canal resolver constructor.
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* @param feature Which canal feature we want.
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