forked from mirror/OpenTTD
Codechange: rename sound ids to make more sense. (#8701)
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@@ -1917,7 +1917,7 @@ static void TileLoop_Road(TileIndex tile)
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if (GetFoundationSlope(tile) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile).Succeeded() && Chance16(1, 40)) {
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StartRoadWorks(tile);
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if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_JACKHAMMER, tile);
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if (_settings_client.sound.ambient) SndPlayTileFx(SND_21_ROAD_WORKS, tile);
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CreateEffectVehicleAbove(
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TileX(tile) * TILE_SIZE + 7,
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TileY(tile) * TILE_SIZE + 7,
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