forked from mirror/OpenTTD
Codechange: rename sound ids to make more sense. (#8701)
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@@ -909,7 +909,7 @@ static bool AircraftController(Aircraft *v)
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SoundID sfx = AircraftVehInfo(v->engine_type)->sfx;
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/* For compatibility with old NewGRF we ignore the sfx property, unless a NewGRF-defined sound is used.
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* The baseset has only one helicopter sound, so this only limits using plane or cow sounds. */
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if (sfx < ORIGINAL_SAMPLE_COUNT) sfx = SND_18_HELICOPTER;
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if (sfx < ORIGINAL_SAMPLE_COUNT) sfx = SND_18_TAKEOFF_HELICOPTER;
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SndPlayVehicleFx(sfx, v);
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}
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}
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