forked from mirror/OpenTTD
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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@@ -2,6 +2,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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@@ -144,6 +145,7 @@ static void DrawTile_Unmovable(TileInfo *ti)
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PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND,
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ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
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);
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DrawBridgeMiddle(ti);
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break;
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default: {
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