forked from mirror/OpenTTD
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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@@ -554,31 +554,12 @@ m5 bits 7..4 clear: tunnel entrance/exit
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<li>m3 bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li>
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<li>m4 bit 7 set = on snow or desert</li>
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</ul>
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m5 bit 7 set: bridge
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<ul><li>
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m5 bit 6 clear: bridge ending
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m5 bit 7 set: bridge ramp
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<ul>
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<li>m5 bit 5: clear - northern, set - southern ending</li>
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<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
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<li>m1: <a href="#OwnershipInfo">owner</a> of the bridge</li>
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</ul>
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m5 bit 6 set: bridge middle part
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<ul>
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<li>m5 bit 5 clear:
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<ul>
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<li>m5 bits 4..3: land under bridge: <tt>0</tt> - grass, snow or desert, <tt>1</tt> - water</li>
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</ul>
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m5 bit 5 set:
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<ul>
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<li>m5 bits 4..3: transport route under bridge: <tt>0</tt> - railway, <tt>1</tt> - road</li>
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</ul>
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<li>m3 bits 7..4 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
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<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> under the bridge, if any</li>
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<li>m2 bits 3..0: bridge piece (<tt>0</tt>..<tt>5</tt>)
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<li>m1: <a href="#OwnershipInfo">owner</a> of the land under bridge</li>
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</ul></li>
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<li>m5 bits 2..1: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
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<li>m5 bit 0: clear - bridge in the X direction, set - bridge in the Y direction</li>
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<li>m3 bits 3..0 = <a href="#TrackType">type of track</a> on the bridge, must be 0 for road bridge</li>
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<li>m5 bits 3..2: <tt>0</tt> - railway bridge, <tt>1</tt> - road bridge</li>
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<li>m5 bit 0..1: DiagDirection onto the bridge</li>
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<li>m2 bits 7..4: <a name="BridgeType">bridge type</a>:
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<table>
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<tr><th align=left>Type </th><th align=left>Max. speed (mph) </th><th align=left>Description</th></tr>
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@@ -225,7 +225,7 @@ the array so you can quickly see what is used and what is not.
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<td class="bits">-inherit-</td>
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</tr>
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<tr>
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<td rowspan=3>9</td>
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<td rowspan=2>9</td>
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<td class="caption">tunnel</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
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@@ -241,16 +241,7 @@ the array so you can quickly see what is used and what is not.
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<td class="bits"><span class="free">OOOO</span> XXXX</td>
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<td class="bits">X<span class="free">OOO OOOO</span></td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXX<span class="free">O O</span>XXX</td>
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</tr>
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<tr>
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<td>bridge middle part</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits"><span class="free">OOOO OOOO</span> <span class="abuse">XXXX XXXX</span></td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">X<span class="free">OOO OOOO</span></td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">XXXX XXXX</td>
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<td class="bits">X<span class="free">OOO</span> XXXX</td>
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</tr>
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<tr>
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<td>A</td>
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