forked from mirror/OpenTTD
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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@@ -2183,9 +2183,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
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return false;
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p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a));
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return true;
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}
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if (IsBridgeRamp(tile)) {
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} else {
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// Check if the bridge points in the right direction.
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// This is not really needed the first place AiRemoveTileAndGoForward is called.
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if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
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@@ -3704,7 +3702,6 @@ pos_3:
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} else if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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if (!IsTileOwner(tile, _current_player) ||
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!IsBridge(tile) ||
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!IsBridgeRamp(tile) ||
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GetBridgeTransportType(tile) != TRANSPORT_RAIL) {
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return;
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}
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