forked from mirror/OpenTTD
(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on
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@@ -17,6 +17,8 @@
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#include "news_func.h"
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#include "cmd_helper.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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#include "network/network_admin.h"
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#include "ai/ai.hpp"
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@@ -33,6 +35,7 @@
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#include "smallmap_gui.h"
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#include "game/game.hpp"
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#include "table/strings.h"
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CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyByte _current_company; ///< Company currently doing an action.
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