forked from mirror/OpenTTD
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret - Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions - Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes - Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos. - Fix: OTTD crash when opening 'add server' editbox - CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
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@@ -218,7 +218,7 @@ static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
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}
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break;
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case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
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if (e->keypress.keycode == WKC_RETURN)
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if (e->keypress.keycode == WKC_RETURN || e->keypress.keycode == WKC_NUM_ENTER)
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_exit_game = true;
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break;
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}
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