forked from mirror/OpenTTD
(svn r819) Code cleanup: colors for langfile strings are now taken from a color table instead of a sprite
This commit is contained in:
7
gfx.c
7
gfx.c
@@ -475,7 +475,7 @@ void DrawFrameRect(int left, int top, int right, int bottom, int ctab, int flags
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int DoDrawString(const byte *string, int x, int y, byte color) {
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DrawPixelInfo *dpi = _cur_dpi;
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int base = _stringwidth_base;
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byte c, *b;
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byte c;
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int xo = x, yo = y;
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if (color != 0xFE) {
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@@ -487,9 +487,8 @@ int DoDrawString(const byte *string, int x, int y, byte color) {
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if (color != 0xFF) {
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switch_color:;
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b = GetSpritePtr(674);
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_string_colorremap[1] = b[color*2+8];
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_string_colorremap[2] = b[color*2+9];
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_string_colorremap[1] = StringColormap[color][0];
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_string_colorremap[2] = StringColormap[color][1];
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_color_remap_ptr = _string_colorremap;
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}
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}
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