forked from mirror/OpenTTD
(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting)
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@@ -85,7 +85,7 @@ struct SettingDesc {
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typedef SettingDesc SettingDescGlobVarList;
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const SettingDesc *GetSettingFromName(const char *name, uint *i);
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bool SetSettingValue(uint index, int32 value);
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bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
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bool SetSettingValue(uint index, const char *value);
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void SetCompanySetting(uint index, int32 value);
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