forked from mirror/OpenTTD
(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting)
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@@ -15,9 +15,9 @@
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#include "core/smallvec_type.hpp"
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#include "company_type.h"
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void IConsoleSetSetting(const char *name, const char *value);
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void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
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void IConsoleSetSetting(const char *name, int32 value);
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void IConsoleGetSetting(const char *name);
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void IConsoleGetSetting(const char *name, bool force_newgame = false);
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void IConsoleListSettings(const char *prefilter);
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void LoadFromConfig();
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