forked from mirror/OpenTTD
(svn r2660) Get rid of some more shifting/anding/casting
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@@ -180,10 +180,9 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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void InvalidatePlayerWindows(Player *p)
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{
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uint pid = p->index;
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if ( (byte)pid == _local_player)
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InvalidateWindow(WC_STATUS_BAR, 0);
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PlayerID pid = p->index;
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if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_FINANCES, pid);
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}
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