forked from mirror/OpenTTD
(svn r2660) Get rid of some more shifting/anding/casting
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@@ -502,7 +502,7 @@ static void MenuWndProc(Window *w, WindowEvent *e)
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do {
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if (sel== 0) GfxFillRect(x, y, x + eo, y+9, 0);
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DrawString(x + 2, y, (StringID)(string + (chk&1)), (byte)(sel==0?(byte)0xC:(byte)0x10));
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DrawString(x + 2, y, string + (chk & 1), sel == 0 ? 0xC : 0x10);
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y += 10;
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string += inc;
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chk >>= 1;
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@@ -642,7 +642,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e)
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SetDParam(1, p->name_2);
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SetDParam(2, GetPlayerNameString(p->index, 3));
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color = (byte)((p->index==sel) ? 0xC : 0x10);
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color = (p->index == sel) ? 0xC : 0x10;
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if (chk&1) color = 14;
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DrawString(x + 19, y, STR_7021, color);
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