forked from mirror/OpenTTD
(svn r853) -Feature: Implement improved vehicle loading algorithm
It's not FIFO loading, but does the right thing in the common case: If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits. This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
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@@ -621,6 +621,7 @@ static const PatchEntry _patches_vehicles[] = {
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static const PatchEntry _patches_stations[] = {
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{PE_BOOL, 0, STR_CONFIG_PATCHES_JOINSTATIONS, &_patches.join_stations, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_FULLLOADANY, &_patches.full_load_any, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_IMPROVEDLOAD, &_patches.improved_load, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_SELECTGOODS, &_patches.selectgoods, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_NONSTOP, &_patches.new_nonstop, 0, 0, 0, NULL},
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{PE_BOOL, 0, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS, &_patches.nonuniform_stations, 0, 0, 0, NULL},
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