forked from mirror/OpenTTD
(svn r7190) -Fix: If the non-player-based _patches setting was changed on the server during MP game, the callback function was:
1. Called only on the server but not on its clients. 2. Was called before the setting change occurred (usually with no effect) 3. Received old 'p1' argument value intead of new one It could cause some MP desyncs in the future.
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@@ -833,7 +833,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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if (value != oldvalue) {
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SetPatchValue(page->entries[btn].index, patches_ptr, value);
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SetWindowDirty(w);
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if (sdb->proc != NULL) sdb->proc((int32)ReadValue(var, sd->save.conv));
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}
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} else {
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/* only open editbox for types that its sensible for */
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@@ -868,7 +867,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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if (e->we.edittext.str != NULL) {
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const PatchEntry *pe = &_patches_page[WP(w,def_d).data_1].entries[WP(w,def_d).data_3];
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const SettingDesc *sd = pe->setting;
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void *var = ini_get_variable(&sd->save, patches_ptr);
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int32 value = atoi(e->we.edittext.str);
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/* Save the correct currency-translated value */
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@@ -876,8 +874,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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SetPatchValue(pe->index, patches_ptr, value);
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SetWindowDirty(w);
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if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
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}
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break;
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}
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