forked from mirror/OpenTTD
Add: [Script] Include number of victims in ScriptEventVehicleCrashed (#12861)
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@@ -990,11 +990,11 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
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*/
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static void FloodVehicle(Vehicle *v)
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{
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uint pass = v->Crash(true);
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uint victims = v->Crash(true);
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED));
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SetDParam(0, pass);
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
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SetDParam(0, victims);
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AddTileNewsItem(STR_NEWS_DISASTER_FLOOD_VEHICLE, NT_ACCIDENT, v->tile);
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CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
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if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
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