(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.

This commit is contained in:
frosch
2012-06-04 15:30:29 +00:00
parent 31eb896143
commit d58eee1e79
14 changed files with 129 additions and 134 deletions

View File

@@ -263,7 +263,7 @@ public:
}
this->afilter = CS_ALPHANUMERAL;
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
this->text.Initialize(this->edit_str_buf, this->edit_str_size);
this->CreateNestedTree(desc, true);
if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
@@ -571,7 +571,7 @@ public:
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO || _saveload_mode == SLD_SAVE_HEIGHTMAP) {
/* Copy clicked name to editbox */
ttd_strlcpy(this->text.buf, file->title, this->text.max_bytes);
UpdateTextBufferSize(&this->text);
this->text.UpdateSize();
this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
}
} else if (!_load_check_data.HasErrors()) {
@@ -651,7 +651,7 @@ public:
if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
}
UpdateTextBufferSize(&this->text);
this->text.UpdateSize();
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
_switch_mode = SM_SAVE_GAME;