(svn r6161) -Feature: List of vehicles with the same shared orders

the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
   The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
   based on a patch by nycom, thought it ended up getting heavily modified
   Thanks to TrueLight for proofreading and suggestions
This commit is contained in:
bjarni
2006-08-26 22:28:40 +00:00
parent 5a763f32a5
commit d576f799d5
10 changed files with 213 additions and 67 deletions

View File

@@ -1402,7 +1402,10 @@ static const Widget _other_player_trains_widgets[] = {
static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
{
StationID station = GB(w->window_number, 16, 16);
uint16 order = GB(w->window_number, 16, 16);
/* Sorting a shared order list relies on station being set to INVALID_STATION */
/* If station is not INVALID_STATION, then order is never used and we don't care what it contains */
StationID station = HASBIT(w->window_number, 8) ? INVALID_STATION : order;
PlayerID owner = GB(w->window_number, 0, 8);
vehiclelist_d *vl = &WP(w, vehiclelist_d);
@@ -1413,9 +1416,8 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
int max;
int i;
BuildVehicleList(vl, VEH_Train, owner, station);
BuildVehicleList(vl, VEH_Train, owner, station, order);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
@@ -1423,8 +1425,16 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
/* draw the widgets */
{
const Player *p = GetPlayer(owner);
if (station == INVALID_STATION) {
if (order != INVALID_ORDER) {
/* Shared Orders -- (###) Trains */
SetDParam(0, w->vscroll.count);
w->widget[1].unkA = STR_VEH_WITH_SHARED_ORDERS_LIST;
w->widget[9].unkA = STR_EMPTY;
w->widget[10].unkA = STR_EMPTY;
SETBIT(w->disabled_state, 9);
SETBIT(w->disabled_state, 10);
} else if (station == INVALID_STATION) {
const Player *p = GetPlayer(owner);
/* Company Name -- (###) Trains */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@@ -1577,14 +1587,18 @@ static const WindowDesc _other_player_trains_desc = {
PlayerTrainsWndProc
};
void ShowPlayerTrains(PlayerID player, StationID station)
static void ShowPlayerTrainsLocal(PlayerID player, StationID station, uint16 order, bool show_shared)
{
Window *w;
if (player == _local_player) {
w = AllocateWindowDescFront(&_player_trains_desc, (station << 16) | player);
if (show_shared) {
w = AllocateWindowDescFront(&_player_trains_desc, (order << 16) | (1 << 8));
} else {
w = AllocateWindowDescFront(&_other_player_trains_desc, (station << 16) | player);
if (player == _local_player) {
w = AllocateWindowDescFront(&_player_trains_desc, (station << 16) | player);
} else {
w = AllocateWindowDescFront(&_other_player_trains_desc, (station << 16) | player);
}
}
if (w != NULL) {
w->caption_color = player;
@@ -1596,3 +1610,15 @@ void ShowPlayerTrains(PlayerID player, StationID station)
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); /* Minimum of 4 vehicles */
}
}
void ShowPlayerTrains(PlayerID player, StationID station)
{
ShowPlayerTrainsLocal(player, station, INVALID_ORDER, false);
}
void ShowVehWithSharedOrdersTrains(Vehicle *v)
{
if (v->orders == NULL) return; // no shared list to show
ShowPlayerTrainsLocal(v->owner, INVALID_STATION, v->orders->index, true);
}